Promoted classes may not be obtained until a promotion gets them there. They may not change once you lock them in place, so choose wisely.
BOTH KINGDOMS
[PTabbedContent]
[PTab=Berserker]
Berserker- Skilled fighters in the art of the axe, with a bonus in strength that makes their raw force unparalleled.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 30 | 20 | 29 | 28 | 23 | 21 |
Class Skill Colossus- The Berserker has pure strength, uncontested by any.
Effect: Each attack does an extra 25% damage.
Cost: Passive
[img src="http://i.imgur.com/Hzknfec.png"] [u]Colossus[/u]
- The Berserker has pure strength, uncontested by any.
[b]Effect:[/b] Each attack does an extra 25% damage.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Bishop]
Bishop- Monks who have learned the art of using Staves to heal their allies. They possess excellent Magic, Luck and Resistance growths but retain their weak HP and Defense growths, making them vulnerable to physical attack. However, their mastery of Light Magic makes them not to be trifled with, and they are renowned for their ability to slay Monsters.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 25 | 26 | 24 | 22 | 30 |
Class Skill Corona- The Bishop is so talented, they can rend the enemy's magic defense and their talent.
Effect: Negates Resistance and halves Skill for the following turn.
Cost: 20 SP
[img src="http://i.imgur.com/FU3Xf8g.png"] [u]Corona[/u]
- The Bishop is so talented, they can rend the enemy's magic defense and their talent.
[b]Effect:[/b] Negates Resistance and halves Skill for the following turn.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Griffon Rider]
Griffon Rider- The promoted Soldier takes on a mount all his/her own, flying the skies upon a Griffon. Using an axe, they sweep the field with deadly speeds, and move faster than any Soldier could. With their capabilities, horses mean little to them, quite literally.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 28 | 26 | 25 | 20 |
Class Skill Horsefoe- The claws and beak of a Griffon is a horse's worst nightmare, and very few can survive its assault once begun.
Effect: Deals bonus damage to mounted units.
Cost: Passive
[img src="http://i.imgur.com/kx4zftn.gif"] [u]Horsefoe[/u]
- The claws and beak of a Griffon is a horse's worst nightmare, and very few can survive its assault once begun.
[b]Effect:[/b] Deals bonus damage to mounted units.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Halberdier]
Halberdier- The basic grunt, upgraded. The Halberdier is a hardened veteran of battle, and with good stats and a powerful technique, they have all they need to back it up..
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 28 | 26 | 28 | 25 |
Class Skill Impale- Stabbing multiple times, the Halberdier shows their mastery of the spear.
Effect: Inflicts 4 times the original damage.
Cost: 20 SP
[img src="http://i.imgur.com/bA1VtJY.png"] [u]Impale[/u]
- Stabbing multiple times, the Halberdier shows their mastery of the spear.
[b]Effect:[/b] Inflicts 4 times the original damage.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Rogue]
Rogue- Rogues are known for their high speed and superior dodging ability. They use swords and knives.
Usable Weapons: (Naturally)
(If started as a Journeyman)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 20 | 30 | 30 | 20 | 20 |
Class Skill Parity- The Rogue, through use of cunning, negates skills and bonus damage for both sides, forcing a reliance on natural talent.
Effect: Negates battle skills and bonus damage for both combatant..
Cost: Passive
[img src="http://i.imgur.com/Egz7uTM.png"] [u]Parity[/u]
- The Rogue, through use of cunning, negates skills and bonus damage for both sides, forcing a reliance on natural talent.
[b]Effect:[/b] Negates battle skills and bonus damage for both combatant..
[b]Cost:[/b] Passive
[/PTab]
[PTab=Trickster]
Trickster- A class of glamorous, elusive phantom thieves. They are capable of using swords and staves.
Usable Weapons: (Naturally)
(If started as a Merchant)
(If started as a Journeyman)
(Naturally)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 23 | 30 | 28 | 20 | 25 |
Class Skill Bargain- The mark of a Trickster; a silver tongue that halves shop prices.
Effect: Pay half price for all shop purchases.
Cost: Passive
[img src="http://i.imgur.com/R3e7Zf2.gif"] [u]Bargain[/u]
- The mark of a Trickster; a silver tongue that halves shop prices.
[b]Effect:[/b] Pay half price for all shop purchases.
[b]Cost:[/b] Passive
[/PTab]
[PTab=War Monk]
War Monk- A Monk who has donned armor and axe to better survive the harsh conditions of the battlefield. War Monks have much superior defensive growths compared to the Monk or Bishop, and as such can survive longer in the fray of battle without needing protection. Additionally their ability to use Axes to fight foes in close quarters and Staves to heal their allies increases their versatility in combat, but they pay for it with reduced magical growth.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 25 | 23 | 26 | 23 | 28 |
Class Skill Renewal- Faith healing taken to its extreme; War Monks & Clerics are able to slowly mend their wounds through the power of faith.
Effect: Regain 10% of HP every turn.
Cost: Passive
[img src="http://i.imgur.com/RAjcd1g.png"] [u]Renewal[/u]
- Faith healing taken to its extreme; War Monks & Clerics are able to slowly mend their wounds through the power of faith.
[b]Effect:[/b] Regain 10% of HP every turn.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Warrior]
Warrior- Seasoned fighters that utilize axes and bows. They are characterized by their high strength.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 30 | 20 | 28 | 26 | 26 | 22 |
Class Skill Counter- Allows the Warrior to return damage dealt to them in melee combat.
Effect: Deals back half of the damage taken. Only works with melee attacks.
Cost: 20 SP
[img src="http://i.imgur.com/LFUKIDe.png"] [u]Counter[/u]
- Allows the Warrior to return damage dealt to them in melee combat.
[b]Effect:[/b] Deals back half of the damage taken. Only works with melee attacks.
[b]Cost:[/b] 20 SP
[/PTab]
[/PTabbedContent]
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ASELIAN PROMOTIONS
[PTabbedContent]
[PTab=Assassin]
Assassin- A Myrmidon who has taken their training and turned to the shadows. They are a frightening entity known for the deaths of many important figures throughout history, capable of bypassing any lock standing between them and their target.
Usable Weapons: (Naturally)
(If promoting from Villager)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 20 | 30 | 30 | 20 | 20 |
Class Skill Locktouch- Thieves are known for their nimble fingers, and can easily break through any lock.
Effect: Can pick locks without a lockpick.
Cost: --
[img src="http://i.imgur.com/YQTzsdt.png"] [u]Locktouch[/u]
- Thieves are known for their nimble fingers, and can easily break through any lock.
[b]Effect:[/b] Can pick locks without a lockpick.
[b]Cost:[/b] --
[/PTab]
[PTab=Bow Paladin]
Bow Paladin- Promoted from the bow-wielding Nomads, the Bow Paladin is a skilled archer on horseback. With stronger defensive growth but weaker offensive growth than normal cavalry, the Bow Paladin can easily take a hit.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 26 | 27 | 27 | 26 |
Class Skill Pavise- A stalwart wall that can halve all physical damage taken for that round.
Effect: Halves all physical damage taken for that turn.
Cost: 20 SP
[img src="http://i.imgur.com/hBMYelQ.png"] [u]Pavise[/u]
- A stalwart wall that can halve all physical damage taken for that round.
[b]Effect:[/b] Halves all physical damage taken for that turn.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Dark Knight]
Dark Knight- Promoted from the Shaman, the Dark Knight obtain mounts as well as the ability to wield swords, making them twice as deadly in both numbers and weaponry, and when they strike their foes down, they grow a good bit more powerful for it.
Usable Weapons: (If started as a Pupil)
(Naturally)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 23 | 26 | 25 | 25 | 27 | 23 |
Class Skill Lifetaker- Killing for Dark Knights is a rejuvenating experience. They always feel a bit more alert afterwards.
Effect: Restore 20% HP upon defeat of a foe.
Cost: Passive
[img src="http://i.imgur.com/O8o9aIN.png"] [u]Lifetaker[/u]
- Killing for Dark Knights is a rejuvenating experience. They always feel a bit more alert afterwards.
[b]Effect:[/b] Restore 20% HP upon defeat of a foe.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Druid]
Druid- Promoted from the Shaman, also know as a Sorcerer, these darker mages utilize their knowledge of the darker magics to provide a boost in their own power, and with the capability to weaken any stat they so choose, their magic is as dark as they are.
Usable Weapons: (If started as a Pupil)
(Naturally)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 29 | 26 | 26 | 21 | 28 |
Class Skill Vengeance- Vengeance can be extremely dangerous when one is fueled enough. Fully giving into that feeling of vengeance, the Sorcerer unleashes all their hatred on their foe.
Effect: Adds half of the damage taken to attacks. This skill weakens when healed.
Cost: 20 SP
[img src="http://i.imgur.com/gkRaKh4.png"] [u]Vengeance[/u]
- Vengeance can be extremely dangerous when one is fueled enough. Fully giving into that feeling of vengeance, the Sorcerer unleashes all their hatred on their foe.
[b]Effect:[/b] Adds half of the damage taken to attacks. This skill weakens when healed.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Great Knight]
Great Knight- The promoted cavalry version of a Jack of all Trades, these mounted cavalier gain access to most usable weaponry, save for tomes and bows. With their horse, they can travel further distances and strike the enemy with any side of the triangle they so choose, and of course, the power of the moon.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 28 | 20 | 24 | 24 | 29 | 25 |
Class Skill Luna- A legendary technique used by powerful warriors. One blow can sunder enemy defenses.
Effect: Halves enemy Defense and Resistance before calculating damage.
Cost: 20 SP
[img src="http://i.imgur.com/pJZDozm.png"] [u]Luna[/u]
- A legendary technique used by powerful warriors. One blow can sunder enemy defenses.
[b]Effect:[/b] Halves enemy Defense and Resistance before calculating damage.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Great Lord]
Great Lord- Seasoned nobility, able to command any part of the weapon triangle, fit to wield the most legendary items.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 27 | 25 | 26 | 25 | 23 | 23 |
Class Skill Aether- A combination of Sol and Luna. A unique skill of two blows that can only truly be mastered by one; a sign of the Great Lord's right to rule.
Effect: The first blow is Sol, the second is Luna.
Cost: 20 SP
[img src="http://i.imgur.com/xaXvWnY.png"] [u]Aether[/u]
- A combination of Sol and Luna. A unique skill of two blows that can only truly be mastered by one; a sign of the Great Lord's right to rule.
[b]Effect:[/b] The first blow is Sol, the second is Luna.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Mage Knight]
Mage Knight- Mounted mages with high mobility and magical expertise. Unlike the Troubadour, they typically wear full armor.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 24 | 24 | 25 | 24 | 28 |
Class Skill Flare- A mark of mastery for the Mage Knight; they can replicate the skill Luna to near perfection.
Effect: Halves enemy Resistance.
Cost: 20 SP
[img src="http://i.imgur.com/c4PYP0o.png"] [u]Flare[/u]
- A mark of mastery for the Mage Knight; they can replicate the skill Luna to near perfection.
[b]Effect:[/b] Halves enemy Resistance.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Nomadic Trooper]
Nomadic Trooper- Swift and Deadly, Nomadic Troopers are archers capable of moving across the battlefield rapidly while dispatching foes. Their ability to advance and retreat swiftly makes them incredibly dangerous, especially with their ability to attack from afar with their bows. Nomads who promote to this class retain their high speed and skill growths and their ability to use a bow, but similarly they retain their weak defenses in favor of high movement.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 28 | 30 | 24 | 23 |
Class Skill Pass- The Nomadic Trooper, being incredibly agile, can escape from any situation they find themselves in.
Effect: Guaranteed escape if one flees.
Cost: --
[img src="http://i.imgur.com/Q4R7ldl.png"] [u]Pass[/u]
- The Nomadic Trooper, being incredibly agile, can escape from any situation they find themselves in.
[b]Effect:[/b] Guaranteed escape if one flees.
[b]Cost:[/b] --
[/PTab]
[PTab=Paladin]
Paladin- Promoted from the Cavalier, this horseback warrior is ready with some boosts in their growths, and what they lack in any particular gain in weapon proficiency, they make up for in their gain in statistics, and of course, the power of the sun.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 26 | 24 | 25 | 25 |
Class Skill Sol- A legendary skill that drains the enemy of their energy upon a successful strike.
Effect: Restores HP equivalent to half the damage dealt.
Cost: 20 SP
[img src="http://i.imgur.com/ySJnghg.png"] [u]Sol[/u]
- A legendary skill that drains the enemy of their energy upon a successful strike.
[b]Effect:[/b] Restores HP equivalent to half the damage dealt.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Swordmaster]
Swordmaster- Those who have mastered the style of the Myrmidon and continue beyond become Swordmasters. Specializing in the mastery of the sword, their speed and skill are such that they're rumored to be capable of striking from multiple directions near simultaneously.
Usable Weapons: (Naturally)
(If promoting from Villager)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 24 | 20 | 29 | 30 | 22 | 23 |
Class Skill Astra- A skill of Mastery for Swordmasters; strike five times with halved damage in one action.
Effect: Strike five times in one action at half damage per strike.
Cost: 20 SP
[img src="http://i.imgur.com/umCTzYt.png" style="max-width:100%;"] [u]Astra[/u]
- A skill of Mastery for Swordmasters; strike five times with halved damage in one action.
[b]Effect:[/b] Strike five times in one action at half damage per strike.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Valkyrie]
Valkyrie- Similar to the Paladin, Valkyrie are healers that also utilize tomes. They are nimble and quick on their feet.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 25 | 24 | 25 | 24 | 25 |
Class Skill Aegis- A magic wall that can halve all magical damage taken for that round.
Effect: Halves all magical damage taken for that turn.
Cost: 20 SP
[img src="http://i.imgur.com/g1OSjeI.png"] [u]Aegis[/u]
- A magic wall that can halve all magical damage taken for that round.
[b]Effect:[/b] Halves all magical damage taken for that turn.
[b]Cost:[/b] 20 SP
[/PTab]
[/PTabbedContent]
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TERMACIAN PROMOTIONS
[PTabbedContent]
[PTab=Baron]
Baron- A Knight who finds themselves capable with magic as well as their spear. The Baron wields Anima Magic and a Spear and are walls against both physical and magical attacks, though their use of magic allows them to shield themselves better against magical assaults.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 30 | 30 | 23 | 20 | 30 | 25 |
Class Skill Aegis- A magic wall that can halve all magical damage taken for that round.
Effect: Halves all magical damage taken for that turn.
Cost: 20 SP
[img src="http://i.imgur.com/g1OSjeI.png"] [u]Aegis[/u]
- A magic wall that can halve all magical damage taken for that round.
[b]Effect:[/b] Halves all magical damage taken for that turn.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Bow Knight]
Bow Knight- Promoted from the atypical Archer, Bow Knights have picked up the sword in their arsenal, as well as a brand new horse, and with it, slower defensive growth but faster offensive growth and movement, allowing the Bow Knight to pack a punch in either short or medium range.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 28 | 26 | 20 | 20 |
Class Skill Canto- The skill of the Bow Knight in action; freely move away with repercussion when attacking.
Effect: Move out of melee range after attacking.
Cost: Passive
[img src="http://i.imgur.com/AEOsrst.gif"] [u]Canto[/u]
- The skill of the Bow Knight in action; freely move away with repercussion when attacking.
[b]Effect:[/b] Move out of melee range after attacking.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Dark Flier]
Dark Flier- Promoted Pegasus Knight, they are still low in defense but gain the ability to use tomes. Their Pegasus tend to be black rather then white.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 21 | 27 | 26 | 27 | 20 | 26 |
Class Skill Galeforce- Killing can be quite exhilerating, proving a boost of energy for the Dark Flier when they fell another foe.
Effect: Gain an extra action the next turn when defeating an enemy.
Cost: Passive
[img src="http://i.imgur.com/gzXqfL7.png"] [u]Galeforce[/u]
- Killing can be quite exhilerating, proving a boost of energy for the Dark Flier when they fell another foe.
[b]Effect:[/b] Gain an extra action the next turn when defeating an enemy.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Dread Fighter]
Dread Fighter- Some Mercenaries choose to go by fear than fame, and pick up the arts of magic. They in turn master Luna, and while very powerful, are also very difficult to manage. Native to Termacia.
Usable Weapons: (Naturally)
(If started as a Villager)
(Naturally)
(Naturally)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 27 | 23 | 25 | 26 | 24 | 28 |
Class Skill Luna- A legendary technique used by powerful warriors. One blow can sunder enemy defenses.
Effect: Halves enemy Defense and Resistance before calculating damage.
Cost: 20 SP
[img src="http://i.imgur.com/pJZDozm.png"] [u]Luna[/u]
- A legendary technique used by powerful warriors. One blow can sunder enemy defenses.
[b]Effect:[/b] Halves enemy Defense and Resistance before calculating damage.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Falcoknight]
Falcoknight- Promoted Pegasus Knight,though their defense is upgraded it's still quite a bit lower then the average class. But you also gain swords, which means you have no weakness in the weapon triangle.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 23 | 20 | 25 | 28 | 23 | 26 |
Class Skill Sol- A legendary skill that drains the enemy of their energy upon a successful strike.
Effect: Restores HP equivalent to half the damage dealt.
Cost: 20 SP
[img src="http://i.imgur.com/ySJnghg.png"] [u]Sol[/u]
- A legendary skill that drains the enemy of their energy upon a successful strike.
[b]Effect:[/b] Restores HP equivalent to half the damage dealt.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=General]
General- A Knight who has proven themselves on the battlefield time and time again and has acquired the use of the axe as well as their spear. Generals are virtually walking fortresses against weaponry, making them potent to have on the frontline.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 35 | 20 | 26 | 20 | 35 | 20 |
Class Skill Pavise- A stalwart wall that can halve all physical damage taken for that round.
Effect: Halves all physical damage taken for that turn.
Cost: 20 SP
[img src="http://i.imgur.com/hBMYelQ.png"] [u]Pavise[/u]
- A stalwart wall that can halve all physical damage taken for that round.
[b]Effect:[/b] Halves all physical damage taken for that turn.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Hero]
Hero- The natural progression of most Mercenaries. Along with forging a name for themselves they have also learned how to use an axe and have mastered Sol. They are mostly found in Termacia.
Usable Weapons: (Naturally)
(If started as a Villager)
(Naturally)
Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 30 | 26 | 25 | 22 |
Class Skill Sol- A legendary skill that drains the enemy of their energy upon a successful strike.
Effect: Restores HP equivalent to half the damage dealt.
Cost: 20 SP
[img src="http://i.imgur.com/ySJnghg.png"] [u]Sol[/u]
- A legendary skill that drains the enemy of their energy upon a successful strike.
[b]Effect:[/b] Restores HP equivalent to half the damage dealt.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=High Priest]
High Priest- Priests who pursue their ability to use Magic to it's fullest effect, High Priests have gained the ability to use Light Magic in additional to their ability to functioning as a battlefield healer. Capable of both helping their allies and destroying their foes with powerful magic, High Priests can be said to the truest wielders of Light Magic.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 26 | 24 | 25 | 21 | 32 |
Class Skill Aurora- The High Priest(ess) is so in touch with the light, that to assault them with magic will result in divine intervention.
Effect: Deals back half of the damage taken. Only works with magic attacks.
Cost: 20 SP
[img src="http://i.imgur.com/8VNHziu.png"] [u]Aurora[/u]
- The High Priest(ess) is so in touch with the light, that to assault them with magic will result in divine intervention.
[b]Effect:[/b] Deals back half of the damage taken. Only works with magic attacks.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Mage Fighter]
Mage Fighter- A Mage that has taken up the use of the blade in tandem with their spells. Though not known to wear heavy armors, they are not nearly as vulnerable in melee combat as a typical mage.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 27 | 25 | 25 | 22 | 22 |
Class Skill Ignis- A skill of the Mage Fighter; they can focus their power into a blow far stronger than what they can do naturally.
Effect: Add half of the attacking stat on as raw damage.
Cost: 20 SP
[img src="http://i.imgur.com/EbF1zQn.png"] [u]Ignis[/u]
- A skill of the Mage Fighter; they can focus their power into a blow far stronger than what they can do naturally.
[b]Effect:[/b] Add half of the attacking stat on as raw damage.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Queen]
Queen- Flying nobility capable of not only dealing out plenty of damage in both physical and magical powers, but capable of supporting and healing allies, also with access to a special song.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 25 | 26 | 28 | 24 | 27 |
Class Skill Galdrar of Rebirth- Singing a certain song, it has far more effect than a simple dance.
Effect: Give all allies an extra action next turn.
Cost: 20 SP
[img src="http://i.imgur.com/cBcIL9L.png"] [u]Galdrar of Rebirth[/u]
- Singing a certain song, it has far more effect than a simple dance.
[b]Effect:[/b] Give all allies an extra action next turn.
[b]Cost:[/b] 20 SP
[/PTab]
[PTab=Sage]
Sage- Promoted from a Mage, the Sage provides more wisdom, allowing for access into lighter magics. With access to tomes, light magic, and staves, the Sage provides a versatile library of spells on hand for virtually any need, from healing, to putting shocks in other people's systems with light magic.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 20 | 28 | 30 | 26 | 21 | 25 |
Class Skill Lumina- The Sage, having learned the arts of Anima, moves onto Light as well.
Effect: Allows the use of Light Magic.
Cost: Passive
[img src="http://i.imgur.com/9sQtbAz.gif"] [u]Lumina[/u]
- The Sage, having learned the arts of Anima, moves onto Light as well.
[b]Effect:[/b] Allows the use of Light Magic.
[b]Cost:[/b] Passive
[/PTab]
[PTab=Sniper]
Sniper- Promoted from the atypical Archer, Snipers come as a bigger package overall. While they may not obtain a faster means of travel such as a horse or a flying mount, they make up for it in their increase in bow capability, and access to the longbow, making them a deadly striker from a much safer distance.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 20 | 30 | 28 | 25 | 23 |
Class Skill Dragonfoe- Not even dragons are safe against the eye of a master Sniper.
Effect: Deals bonus damage to dragons.
Cost: Passive
[img src="http://i.imgur.com/uhx7Eyf.png"] [u]Dragonfoe[/u]
- Not even dragons are safe against the eye of a master Sniper.
[b]Effect:[/b] Deals bonus damage to dragons.
[b]Cost:[/b] Passive
[/PTab]
[PTab=War Cleric]
War Cleric- Focusing more on durability than healing potency, the War Clerics trades in some of their ability to heal their allies for vastly increased defensive growths, allowing them to survive in the thick of battle for much longer. While they lack the Magic growths of their purely magical counterparts, the War Cleric wields Axe and Armor to allow them to take part in the battle directly while they support their allies.
Usable Weapons: Maximum StatsHP | SP | STR | MAG | SKL | SPD | DEF | RES |
60 | 60 | 25 | 25 | 23 | 26 | 23 | 28 |
Class Skill Renewal- Faith healing taken to its extreme; War Monks & Clerics are able to slowly mend their wounds through the power of faith.
Effect: Regain 10% of HP every turn.
Cost: Passive
[img src="http://i.imgur.com/RAjcd1g.png"] [u]Renewal[/u]
- Faith healing taken to its extreme; War Monks & Clerics are able to slowly mend their wounds through the power of faith.
[b]Effect:[/b] Regain 10% of HP every turn.
[b]Cost:[/b] Passive
- Promoted Wyvern rider, a mounted flying class. They pack a much better punch, but are slower than Pegasus Knights, and are restricted to just one weapon.
- A legendary technique used by powerful warriors. One blow can sunder enemy defenses.
Halves enemy Defense and Resistance before calculating damage.
- Promoted Wyvern rider, a mounted flying class that is the terror of the skies, able to use lances, axes, and swords, they tend to be slower, but have higher defense.
- The Wyvern Lord's mount blocks out the sun; inspiring dread in all who view it.
Reduces enemy Strength by 3 and Skill by 2.