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Administrator
Fe-MALE
princess
LEVEL 9001
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HP
60
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SP
60
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STR
60
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MAG
60
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SKL
60
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SPD
60
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DEF
60
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RES
60
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Played By, Melon
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Post by melon on May 27, 2014 19:24:02 GMT
Overall The continent, unnamed due to cultural differences in name, is divided in half, and surrounded by water on all sides. The divisions break the country into three separate areas, the north, the south, and central. The landmass is exceedling huge in mass, and the only real 'land' anyone knows. In the north, lies the lovely land of Termacia, riddled with mountains and vast hilled landscape. In the south, the sacred lands of Aselia, filled to the brim with large forests and wide-open areas, void of many, if not all, hills. And in the middle of it all, is the neutral lands of Haven, better known for its neutrality and escapism from the war, as well as the common battlegrounds for the war. Due to a heavy networks of roads, the continent is easily connected, with traders usually meeting to sell their goods in Haven's 'territory', since it provides the most profit. In fact, Haven is well known for its songs, as well as for the amount of money it can obtain due to being one of the only, if not the only neutral city in existence.
Last Edit: May 28, 2014 1:41:18 GMT by Admin
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Administrator
Fe-MALE
princess
LEVEL 9001
| |
HP
60
| |
SP
60
| |
STR
60
| |
MAG
60
|
SKL
60
| |
SPD
60
| |
DEF
60
| |
RES
60
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Played By, Melon
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Post by melon on May 27, 2014 19:30:31 GMT
Aselia Aselia is located in the southern area of the continent, filled with greenery, forests, level paths and villages or cities hidden among the massive amounts of woods. Though this world is pretty, the dangers area real if you make your way into the forest, as there are monsters lurking within them. Granted, this provides you many hiding places, but only the brave or the foolish dare tread too deep... Kamikura - Kamikura is the capital of Aselia, a whole city built at the back of the great plains and flatlands of the country. The walls bordering it from the rest of the world are said to be sixty feet talls with six foot of stone inbetween it, providing an almost impenetrable defense. Within its walls, lie a city surrounded by a pagoda-like castle in the middle. Surrounding that, are six sentry towers atop the walls to always keep watch, whom all have horns to alert the capital of impending invasion and to prepare the troops. Jinsan is Aselia's second largest towns, only topped by the capital city Kamikura. Jinsan is the city best known for their pink sakura trees and sword forges. They say that the best blacksmith of the world lives within the tiniest cabin on the outter rims of town, and if asked, she will create a blade of the finest steel. Kasay is an abandoned Aselian village, famously known as the keepers of the Fire Emblem, at least they were until it was stolen one day. Its whereabouts are unknown, but no one seems to have survived that night of its capture. Nowadays, the village acts as a sort of sanctuary from 'sins of the Great Ancestor, as is said to bring luck upon those who pray at its shrine.' A large lake called Yan Lake is lcoated in the south area of it, and is known for being a pleasant vacation spot. Those at Yan Lake sometimes say pieces of the grand ancestor, in the form of fairies roam atop the lake, but it is only a myth(?). Within the forests of Aselia, run a pack of Laguz, each more different in appearance than the last. The tribes never make their home in one place, so their home is unknown to everyone else. They move around a lot. However, they will not dwindle to Aselia's watery borders, as they often hold cold cliffs over warm beaches, though the Laguz never let that stop them.
Last Edit: Jun 12, 2014 20:15:33 GMT by Admin
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Administrator
Fe-MALE
princess
LEVEL 9001
| |
HP
60
| |
SP
60
| |
STR
60
| |
MAG
60
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SKL
60
| |
SPD
60
| |
DEF
60
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RES
60
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Played By, Melon
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Post by melon on May 28, 2014 2:19:44 GMT
Termacia To the north is Termacia, a highly mountaineous and hilled region, with the higher mountains and norths covered in snow. While some may think that such unlevel terrain is impossible to traverse, others find it easy to build homes in the mountain areas. In fact, the snowy mountains happen to have a large number of metallic homes built in all the ice and snow. Of course, those who dare tread into such snowy terrains will need to deal with the matter of surviving in it... and that's no easy task. Vostrava - Vostrava is the white castle capital amidst the snowy mountains in Termacia, built beside the second tallest mountain, acting as half of their wall. Ancient architects believed working smarter, not harder for this city, and that shows. Right beside the moutain is the castle and bordered around the Beomoor Castle is the much richer part of the capital, where many nobles and earls stay, while the outskirts are filled with random farmers and other financially struggling families. Tayle - Termacia's second city, next to the capital, condensed of multiple villages merged into one. Since its also the only city with any form of farming, Tayle is the main city for food production, which is distributed outwards, mostly to the capital. The food made is only thanks to the people finding the soil to do it in, and thankfully due to the colds of the north, the chill brings something to this food that other places don't. A certain je ne sais quois, if you will. Hale River - From the north end of Termacia is a mostly two mountains only far enough apart to make the Hale River, which is run through many mountaiineous waterfalls, and made into the Silver Spring, a sacred ground for what is considered a blessing by the gods. Anyone who soaks in it, even a little, is said to be invoked with the power of ten and the ferocity of a hundred. That is merely a myth though. Sinbard Isle - While not necessarily in the same alignment as Termacia, the isles located northeast of Tayle is Sinbard Isle. While Haven is highly considered a merchant city all its own, Sinbard is vast desert landscape with only water reaching the coasts. Upon its lands, are a village of people attempting to stay away from the war, isolating themselves from it. In their world, there is no war, there is no Aselia, only peace. There are no boats, only divine providence. There is no death, merely disappearance.
Last Edit: Jun 12, 2014 22:46:29 GMT by Admin
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Administrator
Fe-MALE
princess
LEVEL 9001
| |
HP
60
| |
SP
60
| |
STR
60
| |
MAG
60
|
SKL
60
| |
SPD
60
| |
DEF
60
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RES
60
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Played By, Melon
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Post by melon on May 28, 2014 2:20:12 GMT
central lands The central lands of the continent are riddled with war scars, from magics or just forgotten weapons. It is a battlefield, as it is the most frequent spot for war between the two countries. While there are hills, there is also an abundance of flatland as well, and some moutains even. The perfect spot for homes to be placed. But they are soon destroyed by deserters and bandits that live around it, and to make matters worse, one of the continent's biggest nightmares exists within. In the far east, the desert-beach city of Haven, and the biggest trader's market in the whole world. Anyone trying to make a living from trade goods should take shop here, as while the heat from the desert sands may drive anyone over the edge, there is almost always a fortune to be made here... even if that fortune means six feet under in riches. Granted, the greedy will leave the weak to die. But at the very least, the traders are only a part of Haven. Besides them, are the refugees. Haven is one of the last free cities, after all. Opposite to Haven, in the far west is the city of Meloth, a trading city exists in the grasslands by a city usually contended over. It has suffered more casualties than the rest of the cities combined, as Termacia and Aselia continue to take it back and forth without a care of its peoples. It has come to a point where rebels all their own exist in their underground, waiting for the moment to strike... The rest of the lands covered are tinier villages and other miscelleanous places. Such as Baticul Fortress, the torn down fortress surrounded in a graveyard of ground-stabbing weaponry, or the Grand Divide, a path connecting the mountains to the flatlands that is infamous for bringing death. Some say that upon this Divide, ghosts haunt it and murder those who cross, but that has yet to be seen. On a last note, a lost tomb exists somewhere in the central lands, once said to hold a legendary hero whose name has been long forgotten. Where this tomb may be is indeceisive, and many have attempted to find it, but its location has never truly been discovered.
Last Edit: Jun 2, 2014 16:54:51 GMT by Admin
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